Jose Gibson
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Miss Guided

Single-file browser puzzle game where players launch a probe through hidden gravity wells by iterating on angle and force.

Pixi.js via CDNVanilla JavaScript physicsDeterministic Mulberry32 seeded RNGSingle HTML file, no build step
Designing a physics puzzle where hidden information feels faPreventing infinite simulation loops and trapped orbit stateKeeping trajectory history useful without cluttering the canBalancing preview information so the game rewards deduction.

Portfolio Highlights

  • Designed and prototyped a deterministic gravity puzzle game with hidden bodies, trajectory history, reveal mechanics, and orbit objectives.
  • Built a no-build Pixi.js/vanilla JS game prototype with seeded procedural levels and fixed-timestep physics.

Snapshot

  • Period: March 2026
  • Source: `aspire7:D:\miss-guided`
  • Domain: Browser game, physics puzzle
  • Status: Initial prototype and PRD

Stack

  • Pixi.js via CDN
  • Vanilla JavaScript physics
  • Deterministic Mulberry32 seeded RNG
  • Single HTML file, no build step

What I Built

  • PRD defining mechanics, level progression, hidden gravity wells, attempts, reveal-on-crash, orbit goals, and dev mode.
  • Initial browser game setup with game logic and UI.
  • Deterministic level generation based on seeds.
  • Physics loop based on fixed-timestep Euler integration.