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Miss Guided
Single-file browser puzzle game where players launch a probe through hidden gravity wells by iterating on angle and force.
Pixi.js via CDNVanilla JavaScript physicsDeterministic Mulberry32 seeded RNGSingle HTML file, no build step
⚡ Designing a physics puzzle where hidden information feels fa…⚡ Preventing infinite simulation loops and trapped orbit state…⚡ Keeping trajectory history useful without cluttering the can…⚡ Balancing preview information so the game rewards deduction.
Portfolio Highlights
- →Designed and prototyped a deterministic gravity puzzle game with hidden bodies, trajectory history, reveal mechanics, and orbit objectives.
- →Built a no-build Pixi.js/vanilla JS game prototype with seeded procedural levels and fixed-timestep physics.
Snapshot
- Period: March 2026
- Source: `aspire7:D:\miss-guided`
- Domain: Browser game, physics puzzle
- Status: Initial prototype and PRD
Stack
- Pixi.js via CDN
- Vanilla JavaScript physics
- Deterministic Mulberry32 seeded RNG
- Single HTML file, no build step
What I Built
- PRD defining mechanics, level progression, hidden gravity wells, attempts, reveal-on-crash, orbit goals, and dev mode.
- Initial browser game setup with game logic and UI.
- Deterministic level generation based on seeds.
- Physics loop based on fixed-timestep Euler integration.